Valhalla aims to deliver a new breed of action shooter

Jul 21, 2015 07:59 GMT  ·  By

Video game developer Valhalla Games is announcing that it plans to work with Nintendo of America to launch the new Devil's Third in the United States for the Wii U home console during the fourth quarter of this year, although a clear date has not yet been offered.

At the moment, the title is set to arrive on August 4 in Japan and on August 28 in Europe.

It's unclear why the North American version of Devil's Third will be so late, but previous rumors suggested that the two companies were giving up on a launch in the territory, probably because of problems linked to the rights for it.

Valhalla has also managed to create a PC version of the title, with the full support of Nintendo but without the involvement of the publisher, which is described as being free to start.

Apparently, the experience is designed to run starting September of 2015, but only once the Wii U version of the title has been introduced.

The development team states, "In consideration of cultural characteristics in each region, the content is being optimized via co-development with local publishers. Service territories and the details of the game content will be announced accordingly."

A new system for matchmaking will be used on the PC, while the Story Mode will remain exclusive to the Wii U version of the title.

Devil's Third aims to blend classic shooter elements with Hollywood-worthy moments

Valhalla has big ambitions for the action shooter, trying to create a spectacle that encourages the player to be stylish as well as efficient with his actions.

The single-player story of Devil's Third features a future in which debris in low orbit destroys the satellites that power much of our society and military, which means that infantry warfare becomes more important and more traditional.

Valhalla uses a camera that stays behind the main character, moving into first person when he aims his weapon and shifting slightly when he moves behind cover.

Devil's Third is designed to be more visceral than other action experiences and it also features melee engagements during which weapons can be thrown and stolen.

It's unclear at the moment whether the Online mode will offer the same core mechanics or if it will tweak them significantly.