It started out as an experiment from Ubisoft Reflections

Jan 23, 2015 00:33 GMT  ·  By

Most of us probably enjoyed Ubisoft's Child of Light, an indie game that didn't cost as a triple A title, but made a lot of money that the French publisher has decided to finance other similar projects.

Valiant Hearts: The Great War was another lovely indie game coming from Ubisoft, which even if it didn't have the success of Child of Light, it still proved that you don't need to invest a lot of money to make a good game.

Today, Ubisoft is back again with yet another indie game, Grow Home. According to Ubisoft, the game started as an experiment, “a fun toy for a tiny group of developers.”

That group of developers at Ubisoft Reflections continued to add new features to “experiment,” they have nurtured it until it became something else that made them launch the game internally for the staff to enjoy.

“From there, it spread like wildfire until it reached the desktops of top management, who jumped on board with the decision to officially launch this experimental project. What started as an idea for a new tool exploring procedural animation, grew into something much bigger – something with a story to tell,” says Ubisoft in a blog post.

But what is Grow Home? Well, according to Ubisoft, Grow Home is a game inspired by the likes of Hitchiker's Guide to the Galaxy and Wall-E.

The game is meant to offer players a unique experience each time they play

The game tells the story of BUD, a Botanical Utility Drone sent on a mission across the galaxy to seek out a new species of flora to help oxygenate his home world.

Grow Home is better experienced when played with a game pad, “We’ve mapped the hand controls to the left and right triggers and this gives a very physical connection to the grabbing and the climbing.”

Players will be able to use BUD's hands to push, pull and grab onto objects, but most of all to climb. As you make your way to the top of the Star Plant, you will encounter various obstacles, which you will have to overcome.

Ubisoft also states that everything in the game is physics-based and procedurally animated, which means everything players do and see will adapt to any part of the environment.

Grow Home has been confirmed to arrive on PC on February 4. No word on the price or release on other gaming platforms yet.

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