Yoshida likes Assassin's Creed and Call of Duty

Feb 10, 2015 15:05 GMT  ·  By

Sony's Worldwide Studios boss Shuhei Yoshida sets the record straight concerning his stance on annualized video game franchises like Call of Duty or Assassin's Creed, as he thinks that their developers do amazing jobs by launching titles every year.

The video games industry is a complex one, especially nowadays, when large franchises, new intellectual properties, and independent titles try to make a profit from the same basic audience.

Yoshida seemingly mentioned that he hated annualized franchises

While talking recently via DualShockers, Sony's Shuhei Yoshida, who oversees the activity of all of Sony's internal studios, went on the record to say that he hated annual releases in video game franchises like Ubisoft's Assassin's Creed or Activision's Call of Duty.

The talk was in the context of the relationship between marketing executives and video game developers, as marketers don't really understand why studios need a lot of time to create and polish a game, while others can release new titles every year and reach success.

The Sony executive sets the record straight

Now, however, Yoshida has released a new statement via Twitter, concerning his stance on annualized franchises, saying that he doesn’t actually hate the Call of Duty or Assassin's Creed franchises. Instead, he admires the "amazing jobs" performed by their developers in order to ensure that a new game is released every year.

However, it seems that such a plan won't be applied to Sony's major franchises, like Uncharted, as Yoshida believes that a single developer must be given enough time to work on the game and ensure that it has a great quality level.

Both Assassin's Creed and Call of Duty benefit from the collaboration of many different studios and spend around two to three years in development before they're ready to be rolled out on a yearly basis.

As such, while Sony's internal studios collaborate on things like technologies, don't expect them to pool their resources in order to produce yearly Uncharted games, for example.