Linux players will have to wait a little more for this game

Oct 31, 2014 12:20 GMT  ·  By

Divinity: Original Sin, a complex RPG developed by Larian Studios and already released for the Windows platform, will arrive on Steam for Linux in the first months of 2015.

The developers from Larian Studios promised a Linux version for Divinity: Original Sin when the project started looking for funding on kickstarter.com, back in April, 2013. In the meantime, the Windows version has been finished and launched, but the Linux one is still being worked on. The good news is that the devs are building a real port of the game and they want to make it run natively. This should provide a much better experience for players.

Waiting for the game to land on Linux is made harder by the fact that Divinity: Original Sin is a real success and it's heralded as one of the best role-playing titles launched in the last few years. You can easily imagine why Linux users really want to play it. The devs have provided us with a little bit more information about it and they have narrowed down the possible launch date.

Divinity: Original Sin is scheduled to launch in 2015 for Linux

The RPG built by Larian Studios is a very complex game and uses an in-house engine that offers beautiful graphics. This means that it's going to be easier to port than an external engine, but also that the complexity of the Divinity is slowing down the progress.

"Development is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we're ready."

"The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it'll be the beginning of next year now.  We know that'll disappoint a few among you but bear in mind that we're doing a real port just like we did with the Mac version," says Larian Devline, one of the studio's founders.

The game has already received a number of patches, and some of them are very important. The developers will have to also integrate them, not to mention the fact that a DLC for Divinity: Original Sin is already on its way and it will have to be ported as well.

We'll keep you apprised with any new information about the precise launch date, as it becomes available.