The game maker is not talking about her plans

Oct 21, 2014 12:30 GMT  ·  By

Video game developer and publisher Ubisoft announces that Jade Raymond, one of the game makers who have shaped the vision of the company over the past decade, is leaving in order to pursue new opportunities linked to her career.

The company says that her role at the new Toronto studio will be taken over by Alexandre Parizeau and that no projects that are currently in development will be affected in any way.

The official announcement quotes Jade Raymond as saying that she appreciates the ten years that she was part of the Ubisoft team.

She was involved with the first Assassin’s Creed title and then became an executive for Assassin's Creed II, Watch Dogs and Tom Clancy’s Splinter Cell Blacklist.

The developer states, ”This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavours.”

Raymond is not saying what she plans to do next, whether she will join another high-profile publisher or she wants to pursue indie projects that are closer to her vision.

New Toronto leader Alexandre Parizeau has experience with Blacklist, Splinter Cell Conviction and Rainbow Six Vegas.

The future of Assassin’s Creed is not affected

At the moment, there are two core titles in the Assassin’s Creed franchise in development, but Jade Raymond was not involved in either of them.

Unity will be offered on the PC, the Xbox One and the PlayStation 4 and will take gamers to the French Revolution, allowing them to live through the momentous events of the period, while also finding out who are the real powers that are manipulating them.

Gamers who own an Xbox 360 or a PlayStation 3 will be able to pick up Assassin’s Creed Rogue, which is more focused on the naval mechanics of the series and allows fans to play as a Templar.

The two video games are designed to expand the range of experience that the franchise is offering, while also delivering all the core mechanics that gamers have come to associate with it over the years.